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Thread Statistics | Show CCP posts - 13 post(s) |

Ersahi Kir
Freelance Mining Company
53
|
Posted - 2013.03.28 18:56:00 -
[1] - Quote
I'm calling it now.
Before release the scythe fleet issue will be changed.
7.5% medium turret fire rate per level OR 10% medium turret damage per level 10% explosive missile damage per level, possibly adding 5% for the other damage types
There's no way 8 effective turrets on the scythe FI is going live. |

Ersahi Kir
Freelance Mining Company
53
|
Posted - 2013.03.28 19:28:00 -
[2] - Quote
Durrr wrote:kraiklyn Asatru wrote:
Edit goldsaver where do you find this 50%rate of fire also 4+ 50% (which is 2) would be 6, not 8. While other ships have 10% and 10% something else.
For the mathematically challenged, a 50% ROF bonus = double damage. Think about it, if you are shooting every 4 seconds, as opposed to every 8 seconds (4 seconds is 50% or .5 of the original 8 seconds) you are doing double the damage. This is why, from a DPS perspective, an X% ROF bonus is always better than an X% DMG bonus.
For the mathematically challenged:
5% bonus to RoF per level = 25% @ level 5 = 33.3% damage bonus 7.5% bonus to RoF per level = 37.5% @ level 5 = 60% damage bonus 10% bonus to RoF per level = 50% @ level 5 = 100% damage bonus 20% bonus to RoF per level = 100% @ level 5 = infinity damage...before reloading time or capacitor drain is factored in
If the scythe fleet issue does go live I can't wait for the scythe + scythe FI blobs raping everything. They may even let a scim or two in.
Frigate destruction with rapid lights, cruiser+ destruction with missiles or guns, plus remote reps everywhere. The carnage will be glorious. |

Ersahi Kir
Freelance Mining Company
58
|
Posted - 2013.04.01 17:44:00 -
[3] - Quote
Randy Wray wrote:Youre not adding any grid to the scythe? You can barely fit anything to it as it is and with more slots to fill it's gonna be even worse, the ship needs similar powergrid to the others to be effective. I like how you did the split weapon system though, I think people with skills in missiles and projectiles or just missiles will use it as a missile boat while the average minmatar pilot (like myself) will use it more like a brawley gun boat.
Removing a high power slot gives it more powergrid to play with, and if you're only fitting 4 weapon systems (something that would be terrible on the current ScyFI) frees up even more. I'd have to see some final fittings, but I think it's actually a lot better off than you think it is. |

Ersahi Kir
Freelance Mining Company
62
|
Posted - 2013.04.02 18:29:00 -
[4] - Quote
The Sinister wrote:CCP would you please make that Scythe Fleet Issue a only 1 gun platform and give it 2 active bonuses like the rest of the faction cruiser. That mixed waepons system is not a good thing to have, make it either a gun boat or a missile boat but not both for God sake.
Its the fair thing to do.
The scythe fleet issue is going to be scary as hell IMO.
With turrets it's doing 80% hurricane damage, 90 signiture radius, 280 base speed, and a 5 mid/5 low flexible slot layout. I'm actually going to have to do some eft fits to see how much you can stack on it, but I think it's a sleeper OP ship that's going to be a terror if it hits live.
It all depends on if the powergrid is large enough to get the fitting on this ship right. |

Ersahi Kir
Freelance Mining Company
70
|
Posted - 2013.04.03 09:35:00 -
[5] - Quote
Deerin wrote:Ranger 1 wrote:The fittings wll tell the tale, and I'm pretty sure they will be on the tight side 931.25 PG 500 CPU on L5 650mm arty setups are possible. It will be horrible on tracking so it needs to keep range rather than orbit. They will project 300 ish dps to 24k (more if you consider drones) and around 200 ish dps to 40k (more if you consider drones) AC's will make sense if you go brawling path. It has quite high CPU so XL-ASB + dual 180's should be possible. The new Sci-Fi will deal same damage as a cynabal at close range. Cyna has %50 dmg %25 rof bonus => 1.5*1.33=2, SciFi has %50 rof bonus = 2. Cynabal has a better drone configuration....and a falloff bonus which makes a huge difference for kiting purposes. As for missile SciFi.....I don't think I'm going to use it as a missile ship.....mayyyybe a RLML XLASB Web setup to kill frig gangs....but even that is moot. The thing is, Bellicose and Caracal are already doing missile kiting good enough.
I'm not a very good PvP ship designer, but from my eft warrioring tonight it looked like this ship had some good potential. Focused more around the turret bonus with autocannons because it's the crazy high one, it was able to do 800mm plate + mwd, 800mm plate + ab + HAM, and 2 LSE + mwd. I was a bit concerned about the XLASB w/180's fit, because I wasn't sure what corners to cut when cramming 9 modules into ~190 CPU (it was really really close to being able to fit a RLML also).
But they ScyFI seems to be really flexible, and I really need to figure out how to fit PvP ships. I especially need to figure out how to abuse the 90 signature radius, which just seems like a huge boon of hidden survivability. |
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